Little Alchemy can be a bet on trial and error.
It’s free, and it’s intended for iPhone and Android (through Google Play); it’s also possible to play online.
The guidelines of play are quite obvious. Starting with four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you obtain another “element,” which can or might not be combinable in turn. Elements are added by dragging one over another, after which either nothing happens (since they don’t make something new), or a new icon appears in their place. You can add a component to itself; air + air = pressure, for example. You will find 560 stuff you may make, plus one bonus item (that we found about halfway through.) You’ll end up dropping and dragging once you possess a few minutes to spare, looking to create another element.
The screen shows the sun and rain you’ve already made around the right; the left side from the screen is made for combining elements. A counter towards the bottom informs you the number of elements you’ve made out of the potential 560. (The screenshot was apparently taken within the earlier iteration of the game, when only 500 elements could be created.) You can set the library to demonstrate either every one of the elements you’ve created, or just the ones that may sometimes be combined; “final elements” include the end in the road and can’t be familiar with create other components. It’s also possible to opt to have final elements underlined, so that you can differentiate between them. “Flood” from the screenshot is really a final element.
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