Little Alchemy is really a sport of learning from mistakes.
It’s free, and it’s available for iPhone and Android (through Google Play); you can also play online.
The policies of play are pretty straight forward. Beginning from four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you obtain another “element,” which may or may not be combinable consequently. Elements are added by dragging one over another, after which either nothing happens (because they don’t make a new challenge), or perhaps a new icon appears of their place. You can contribute a feature to itself; air + air = pressure, by way of example. You can find 560 stuff you may make, plus one bonus item (which I found about halfway through.) You’ll end up dropping and dragging if you have a couple of minutes to spare, looking to create one more element.
The screen shows sun and rain you’ve already made for the right; the left side of the screen is good for combining elements. A counter in the bottom lets you know the number of elements you’ve made out of the possible 560. (The screenshot was apparently taken within the earlier iteration from the game, when only 500 elements might be created.) It is possible to set the library to indicate either all the elements you’ve created, or merely the ones that can really be combined; “final elements” will be the end of the road and can’t be employed to create other components. You may also elect to have final elements underlined, to help you tell them apart. “Flood” within the screenshot can be a final element.
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